Difference between revisions of "ICT teacher handbook/What is the nature of ICT"

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{{Navigate|Prev=School level implementation guidelines|Curr=What is the nature of ICT|Next=Data representation and processing}}
 
{{Navigate|Prev=School level implementation guidelines|Curr=What is the nature of ICT|Next=Data representation and processing}}
 
===Chapter Objectives===
 
===Chapter Objectives===
#Understanding of computing - ICTs are computers and beyond
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This chapter is to introduce students to the various possibilities of ICT in creating and communicating.  The students must get familiar with interacting with ICT as well as be able to comfortably use different applications.  Understanding that technology can be shaped by society and how ICT can help them, their school or community is an important focus of this unit.
#Understanding that data is of different kinds and can be edited, processed, combined in multiple formats which is what makes it possible to do many things with ICT - '''Creating with ICT'''  
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#Understanding that there are different devices for reading, representing, communicating data - '''Connecting with ICT'''
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''Interacting with ICT''
#Understanding of the computer as an ICT device
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# Understanding the nature of ICT - how technology has developed in society, how ICT has developed and how it has changed the way society is organized today
##What makes the computer special as an ICT device
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# Understanding about the ICT environment - various devices and applications
##Computer communicates with data
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# Understanding the safe use of ICT
##Data can be organized in files and folders
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# Understanding the ethical and legal aspects of ICT
##Computers can connect with one another
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''Communicating with ICT''
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# Understanding how to use technology for self learning
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# Understanding how to use technology for connecting with each other for learning
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''Creating with ICT''
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# Understanding that you can do various things with ICT  (like writing, painting, mapping, singing)
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# Getting familiar with different applications for creating with ICT
 +
 
 
===Additional Resources===
 
===Additional Resources===
 
#[http://www.computerhistory.org/babbage/engines History of Charles Babbage, who is considered the Father of Computing]
 
#[http://www.computerhistory.org/babbage/engines History of Charles Babbage, who is considered the Father of Computing]
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#In small groups encourage students to switch on the computer, get familiar with the various applications.
 
#In small groups encourage students to switch on the computer, get familiar with the various applications.
 
#Show them some common applications
 
#Show them some common applications
===What all can a computer do===
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====What all can a computer do====
 
This activity requires a 3-period block: 1 period for demonstration and 2 periods for the hands-on work.
 
This activity requires a 3-period block: 1 period for demonstration and 2 periods for the hands-on work.
====Demonstration 1====
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=====Demonstration 1=====
 
#It may be an interesting idea to start the class with this video : '''''How has the desk changed.''''' <br>
 
#It may be an interesting idea to start the class with this video : '''''How has the desk changed.''''' <br>
 
{{Youtube|1h3Qcdl8bKg}}
 
{{Youtube|1h3Qcdl8bKg}}
 
The video shows as a timeline how different applications came into the computer.  Ask students to watch and make their comments.  Encourage them to talk about any applications that they see on the video that are familiar to them.  Following this show them the various files on their computer.
 
The video shows as a timeline how different applications came into the computer.  Ask students to watch and make their comments.  Encourage them to talk about any applications that they see on the video that are familiar to them.  Following this show them the various files on their computer.
====Demonstration 2====
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=====Demonstration 2=====
=====Resources needed =====
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======Resources needed ======
#The suggested files for showing in the class are listed in the textbook and will be available in the offline textbook also. In addition you can open the following educational applications:  
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*The suggested files for showing in the class are listed in the textbook and will be available in the offline textbook also. In addition you can open the following educational applications:  
##PhET Simulation
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*#PhET Simulation
##Marble
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*#Marble
##Games
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*#Games
#In addition to this, show the following web pages, drawing the attention of the students to the fact that you are not accessing information not on the computer, but stored on some other computer, somewhere else.  Suggested pages are given below:<br>
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*In addition to this, show the following web pages, drawing the attention of the students to the fact that you are not accessing information not on the computer, but stored on some other computer, somewhere else.  Suggested pages are given below:
*[https://i.kinja-img.com/gawker-media/image/upload/s--DEftf4yJ--/c_fit,fl_progressive,q_80,w_636/17y4egd0bot56png.png Evolution to working on the computer] <br>
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*[https://i.kinja-img.com/gawker-media/image/upload/s--DEftf4yJ--/c_fit,fl_progressive,q_80,w_636/17y4egd0bot56png.png Evolution to working on the computer]  
*[https://te.wikipedia.org/wiki/%E0%B0%AE%E0%B1%8A%E0%B0%A6%E0%B0%9F%E0%B0%BF_%E0%B0%AA%E0%B1%87%E0%B0%9C%E0%B1%80 Telugu wikipedia]<br>
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*[https://te.wikipedia.org/wiki/%E0%B0%AE%E0%B1%8A%E0%B0%A6%E0%B0%9F%E0%B0%BF_%E0%B0%AA%E0%B1%87%E0%B0%9C%E0%B1%80 Telugu wikipedia]  
*[http://www.computerhistory.org/timeline/ A timeline of the computer] - Use this file for the next activity also on timeline of computers.<br><br>
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*[http://www.computerhistory.org/timeline/ A timeline of the computer]  
=====Demonstration steps=====
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 +
====== Demonstration steps ======
 
#Demonstrate the folder structure and show how you have organized the resources for the class.
 
#Demonstrate the folder structure and show how you have organized the resources for the class.
 
#When opening each file ask students to focus on the following:
 
#When opening each file ask students to focus on the following:

Revision as of 01:22, 23 November 2016

ICT teacher handbook
School level implementation guidelines What is the nature of ICT Data representation and processing

Chapter Objectives

This chapter is to introduce students to the various possibilities of ICT in creating and communicating. The students must get familiar with interacting with ICT as well as be able to comfortably use different applications. Understanding that technology can be shaped by society and how ICT can help them, their school or community is an important focus of this unit.

Interacting with ICT

  1. Understanding the nature of ICT - how technology has developed in society, how ICT has developed and how it has changed the way society is organized today
  2. Understanding about the ICT environment - various devices and applications
  3. Understanding the safe use of ICT
  4. Understanding the ethical and legal aspects of ICT

Communicating with ICT

  1. Understanding how to use technology for self learning
  2. Understanding how to use technology for connecting with each other for learning

Creating with ICT

  1. Understanding that you can do various things with ICT (like writing, painting, mapping, singing)
  2. Getting familiar with different applications for creating with ICT

Additional Resources

  1. History of Charles Babbage, who is considered the Father of Computing
  2. What is an operating system
  3. Internet of things
  4. How has the desk changed


Transaction notes for activities

Each activity has the following components.

  1. Time estimate
  2. Prior preparation
  3. Methodology
  4. Discussion questions
  5. Subject integration
  6. Assessment

How is a computer different from a fridge

  1. This activity requires a 3-period block: 1 period for demonstration and 2 periods for the hands-on work.
  2. It will be useful to go through the additional links given for this discussion; the classroom must have a projection enabled for this session. The labs should have sufficient computers for students to practise switching on and off.
  3. In small groups ask students to come up why a computer is different from a fridge and this can be compiled digitally.
  4. Introduce to the children that computer understands data and applications communicate data; distinguish between an operating system and application software
  5. In small groups let the students talk about any application they are familiar with and list out the steps involved (this can be a flow chart). This can be used to introduce the idea of computing - the ability to describe a process to get to an outcome.
  6. Student created mind maps can be digitized and added to their cumulative portfolio.
  7. In small groups encourage students to switch on the computer, get familiar with the various applications.
  8. Show them some common applications

What all can a computer do

This activity requires a 3-period block: 1 period for demonstration and 2 periods for the hands-on work.

Demonstration 1
  1. It may be an interesting idea to start the class with this video : How has the desk changed.


The video shows as a timeline how different applications came into the computer. Ask students to watch and make their comments. Encourage them to talk about any applications that they see on the video that are familiar to them. Following this show them the various files on their computer.

Demonstration 2
Resources needed
  • The suggested files for showing in the class are listed in the textbook and will be available in the offline textbook also. In addition you can open the following educational applications:
    1. PhET Simulation
    2. Marble
    3. Games
  • In addition to this, show the following web pages, drawing the attention of the students to the fact that you are not accessing information not on the computer, but stored on some other computer, somewhere else. Suggested pages are given below:
  • Evolution to working on the computer
  • Telugu wikipedia
  • A timeline of the computer
Demonstration steps
  1. Demonstrate the folder structure and show how you have organized the resources for the class.
  2. When opening each file ask students to focus on the following:
    1. What is the file name and file extension
    2. How the application was opened (from a menu or right click)
    3. What all did they see on the application
    4. What input had to be given (for example, opening a browser and typing an URL)
    5. What controls are available (increase in size, volume, etc)
  3. On student computers, create a folder with an image, video, text document, animation, text document, concept map, geogebra file (from the offline textbook)
  4. Students must open the folder on the computers and each of the files. Show the students the Applications Menu on the computer and ask them to explore multiple applications. From this class onwards, they will be creating their own resources on the computer.
  5. When you have accessed pages from the internet, through a discussion, introduce the idea that the internet is a connection of many computers. This connectivity is an important aspect of ICT - which allows us to access information, communicate etc. Based on the level of student awareness, the teacher can introduce emails, mobile communication, chats, etc.
  6. Students must practice Tux Typing, Tux Paint. They should also know how to open their creations in Tux Paint (See page Learn Tux Paint). In a text editor, students must make a list of 8-10 things they know about ICT.

When did it all begin and the human story

  1. These are two activities in Nature of ICT level 2 to introduce students to the idea that technology developed in society.
  2. Each activity requires a 3-period block: 1 period for demonstration and 2 periods for the hands-on work.
  3. Before starting the activity, ask students to discuss about technologies they are aware of and collect information about the technology.
  4. The focus of these two activities is to guide the students to understand that technology is not neutral, it impacts society in good an not-so-good ways and society shapes technology. Students must also get an understanding that technology has a life cycle.

Internet for learning

  1. Introduce students to the possibilities of self learning
  2. Build skills of collaboration